writing

Sunweaver Book 3 is finished.

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I have now completed the first draft of my entire Sunweaver series. That’s on top of having my entire World in Chains series written. That means that my readers can expect both series over the course of the next year, once I edit and get cover art.

I had an 8,000 word sprint today to finish Sunlord, the third book in the trilogy. It had one of my favorite action sequences yet to conclude the book, and the book is pretty action-packed throughout. I’m excited to get to work on editing it, though that will likely wait awhile because I still have to edit the last three books of World in Chains.

I will probably take a short break from writing. I usually do that after finishing a book to give me just a little time for the creative juices to recharge. I’m not sure which project will be the next one. I may do a few trial runs with my various ideas and see which one grabs me the most.

The God War is one of my series, and I have written the first draft of the first book. I’m anticipating it being three books long, just like Sunweaver, so that may be where I go next. But I also have another series I’ve started that I’m really excited about. It’s so tough to make these decisions sometimes.

An Update: Sunweaver Book 3, World in Chains edits, and some random thoughts on writing huge epics.

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I’m 71,000 words into the final book of my Sunweaver trilogy. Things are really shaping up nicely as I approach the end. I expect the book to be somewhere between 100,000 words and 110,000 words, making it roughly the same length as the first two in the series.

I’m also busy editing Book 2 of World in Chains. I hope I can get that one in good enough shape to have it out toward the end of the summer or in the early fall. I’ve written the entire series, which is what I plan to do for all my series at the moment.

I may come to a point where I have a series that’s too long for that method to work. Somewhere in the back of my mind, I have Wheel of Time style epics swimming around. I don’t know if I’ll ever get around to writing them, and when I do, they might be shorter series to begin with. I don’t get quite as epic in my word count as some epic fantasy authors. The longest of any of my books is the first draft of World in Chains book 4, which stands at about 170,000 words. That’s nothing compared to one of Sanderson’s Stormlight Archive books.

Within the next week, I should begin the cover art process for Empire of Chains. Hopefully that all goes smoothly, and I have the cover ready by the end of the month. In the meantime, I will likely run through the book a couple more times to check for any typos that have eluded me this long.

Why I stopped outlining.

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In the plotter vs. “pantser” (one who writes by the seat of their pants) debate, I used to be firmly on the plotter side. I’m generally a structured person, or at least more structured than a lot of creative types. I’m an Electrical Engineering student in addition to being a writer, so I use a lot of my left brain.

Because of that, I always thought I should outline my books. At times, this has worked for me, but I’ve discovered more and more that I get my best ideas as I’m in the flow of the story. Outlining is an entirely different process. I don’t quite feel the story the same way, and my ideas are less inventive.

This becomes especially clear when I write series. The farther I get into writing a series, the more likely I am to deviate from my original outline. I got to the point where I was doing this so much that I decided I should just throw out the outline altogether.

However, that might be too extreme of a response. I don’t quite make up everything as I go. I form a mental outline. I know where I want to get, but if I discover something more interesting along the way, I’m perfectly happy to alter my mental plans.

This can lead to some inconsistencies between books, and that’s part of the reason I’ve decided that I will generally write an entire series before publishing any of it. That way, if I introduce something important in book 3 or 4, I can go back and throw in some hints toward it in book 1. A lot of planners are able to do this kind of thing because they outline the entire series in advance. I’ve tried, and it simply doesn’t work like that for me.

When I was considering trade publishing, I always had issues with throwing away the outline because trade publishing tends to work differently. You rarely write the entire series before publishing any of it. I know Michael J. Sullivan (author of the very good Riyria Revelations, Riyria Chronicles, and Legends of the First Empire series) does this. But he did start out self-publishing.

Now that I’ve decided to go with self-publishing, I can write my series however I want, and writing them this way helps me to give you a plot with a lot more interesting twists and turns.

That’s not to say I throw away the outline completely. I’ve been known to outline a few chapters ahead of where I am. That can help me write more quickly during my writing sessions because I’m not figuring out what’s going to happen next. More often, my mental outline is good enough to carry me through, and I’m able to figure out the details as I write.

The key thing as a writer is finding a process that works for you. This process works for me right now. In the future, I may decide to go back to outlining. I don’t think you should ever get stuck thinking there’s only one way to write that works for you. Writing is a continual process of experimentation, and every story is going to have different needs.

I submitted to the SPFBO today.

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For those who aren’t familiar with the acronym, that stands for the Self-Published Fantasy Blog-Off. It’s a contest run by fantasy author Mark Lawrence, and it’s in its third year. I’ve read a few of the books from the last year, and I’ve been generally impressed. Now I’m hoping I can have some success with my own work.

Speaking of which, I have my release scheduled for June 30th. That’s the day you can get your hands on Empire of Chains. I will have the Kindle version ready by then for sure, and hopefully my cover art will be in place. If it isn’t, you might have to wait a while yet on a paperback version.

I’m both excited and terrified. This is a path I never would have imagined myself taking a few years ago. But it feels like the right path for me now. It may not yield immediate success, but I’m okay with that. I will not stop writing.

Fireweaver is finished.

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Today, I finished the first draft of Fireweaver, the second book in my Sunweaver series. That’s two books down and one more to go. This series will probably come out once I get my entire World in Chains series out to readers, so it’s still a while down the road before it will be ready for readers’ eyes.

I had a big push these last two days, writing over 11,000 words over the two days combined. That often happens to me when I get close to the end of the book. I become so excited about what I’m writing, and the words simply flow.

This one has a few rough spots that I need to smooth out when it comes to revisions. I won’t deny that. But for the moment, my revision efforts will be focused mostly on The Shadowed Land, book 2 in World of Chains. I expect to start writing the last book in the Sunweaver trilogy soon.

I’ve discovered that the best writing method for me is to write an entire series before moving forward with it. I tend to write without a definite plan in mind, so there are sometimes inconsistencies between books that I have to iron out before I can publish.

 

In other news, it should be less than two months before I get my cover art for Empire of Chains, the first book of World in Chains. I’m not sure about the timetable for the rest of the series just yet, but Empire of Chains is still on track for this summer.

Fantasy Video Games: Distraction or Inspiration

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As a fantasy writer, I am naturally a fan of the genre in all its forms. Books, movies, video games–basically, if it’s fantasy, I’ll probably be a fan of it. But that raises an important question. As a fantasy writer, should you focus on books alone, or should you branch out into other areas for inspiration?

Personally, I think there’s a lot to be gained from fantasy video games. But I could be biased in that. Part of the reason I got into writing fantasy was from playing some of my favorite Square RPGs as a kid on the Super Nintendo. Those games helped me fall in love with the genre (and then I read Harry Potter, and I was doomed to be a fantasy fan and writer for the rest of my life).

One of the biggest places where video games help me is in crafting my settings. The best video games these days, in all their beautiful graphical glory, depict some absolutely stunning settings. I’m a pretty visual person, but I would have trouble coming up with some of these settings on my own. However, now that I’ve seen these beautiful images, I can use them as inspiration and make them into something that’s all my own.

Some of the best story-driven games also feature characters you fall in love with. The great thing about these games is that they are usually forced to show instead of tell. Generally, in a video game, you do not see a character’s internal thoughts. Everything must be conveyed through dialogue and visuals. And some games do this quite well. For example, I recently played the remastered version of Final Fantasy X. I felt such a strong connection to the characters in this one, and the story had me in tears a few times.

When it comes to stories, though, you have to be careful about how much inspiration you take from video games. In an RPG, you face a lot of minor battles, which are interesting in that format. In a novel, however, you cannot have your characters fighting Slimes every two pages. That’s going to get old very quickly. If you’re going to have battles, you have to be careful about which ones you show, or you’ll risk making your story repetitive.

Then we come to the all-important question. How much time should you spend playing fantasy video games? These games can use up a lot of your time, and if you’re not careful, you’ll spend your time playing games instead of writing.

As a writer, you should always focus on your writing. Whatever your writing goals are, it’s important that you hit them with consistency, and if playing video games is using up too much of your time, you’ll have to cut back.

Consistency is Key

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When it comes to writing, I’ve heard from many writers that the biggest thing you need for productivity and longevity as a writer is the ability to write consistently. You don’t write only when you’re inspired. Even when you don’t feel like it, you sit down and put your fingers on the keyboard (or typewriter or longhand, if you’re so inclined). It doesn’t matter how you get those words down. Just get them down.

I recently wrote about setting word count goals. I’m not sure I’ll make my 50,000 words a month goal, but that’s okay. I’m writing consistently and productively. I’ve hit at least 1,000 words 10 of the last 11 days. Over that time, I’ve written over 18,000 words. Per day, it doesn’t seem like a lot of words, but those words add up. At this write, I should manage three books in a year without too much of a problem. Of course, there’s also the revision process, which I need to get better about.